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Page Background Engage the Player. 3505 Cadillac Ave., Bldg. D, Costa Mesa, California 92626 US Toll Free 1.855.533.5225 • Local/International 1.714.768.6001 • sales@pro-litelottery.com • www.pro-litelottery.com © Copyright 2016. Pro-Lite, Inc. Moving from Million to Billion Ticket sales spike on the day of drawing (DOD). Accordingly to our lottery customers, increase up to 700% on the draw day, and over 400% one day prior to draw day. Customers have found that the optimal modes is to turn the display to static-on with the next draw date right after the drawing. Slow-flash one day before the drawing and faster-flash on the day of drawing. The Billions are coming! The programmable “Billion” display is offered in dot matrix, lamps, and 14 segment LED. As a free upgraded feature, Pro-Lite also offers the big “B” in multi-color free of charge.

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There are also other local issues that are even more difficult (at

least for lotteries) to standardize: like requirements of local au-

thorities, or local payment and identification systems.

How can Lottery develop games that appeal to the powerful con-

sumer trends of social networking and long-playing casual games

of entertainment on Mobile? How can Lottery tap into the non-

wagering Mobile Gaming phenomenon? Should Lottery try to de-

velop a third-party game development strategy like Apple and other

content marketers?

 Jari Vähänen:

The psychology in casual games and money

games is very different. They are different games, different play-

styles, and don’t mix at all with Lottery.

Ellen Vanden Berghe:

I am personally not convinced this is

something Lotteries should do, or are capable of doing. Creating

fresh, new, and attractive games and playing experiences is key. More

partnerships that result in more exciting games will help the indus-

try. That is especially true for smaller lotteries like ours. An in-house

game development department needs a staff of at least 40 people—

from concept development, story tellers, copy writers, designers, de-

velopers, testers, etc. The cost of that can be hard to absorb when the

revenue potential is limited by market size. But enlisting a cavalry of

third-party developers like Apple does is probably neither practical

nor desirable for government-gaming operators.

What do you see as the most pressing need for Lottery to address over

the next three years—especially as it might relate to the “Digital

Transformation in Marketing?”     

Anita Bánki:

Szerencsejáték Ltd. obtained great results by

developing strategies to connect with consumers on social plat-

forms. Our Facebook group reached a follower base of 120,000

where people not only access information about our services, but

interact with us on a range of different topics. Since sports betting

is used as a pilot for developments, we launched our Tippmixpro

Twitter channel to take advantage of the potential of live sport

events. We need to invest in the technologies and tools that en-

able us to improve our understanding of our customers.

Mobile applications, such as Tippmix Radar, scan the betslip

and keep track of the results real-time, notifying the player about

winning. Self-service functionality allows players to make their

selection on their own mobile devices or touchscreens available

in retail, generating an ID that can be entered into the terminal.

No coupons are required. The apps and webpages direct players

to the nearest open shop based on their GPS coordinates.

Lene Finstad:

The most pressing matter for the lotteries is

to shift the focus of the business from being product oriented

to being customer oriented. We need to get all our players to

register. That is the basis for the genuinely interactive relation-

ship that is so vital to creating a path for healthy and sustainable