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32

// PUBLIC GAMING INTERNATIONAL // November/December 2016

SYNOPSIS:

The consensus is that Lottery should not try to become something that

it is not. More people love and play Lottery than any other game-of-chance. We should

build on our strengths and enhance the attributes of Lottery games that make them so

appealing. Trying to develop games and promotional strategies to appeal to casual gamers

is misguided. Casting a wider net of third-party partnerships could help to drive more

creative game development. But the model of enlisting thousands of developers, the way

that Apple does, to create a plethora of Mobile apps for Lottery is not a good fit for gov-

ernment-gaming. In spite of significant benefits, there are obstacles to the implementation

of APIs across jurisdictional boundaries. Data analytics will be increasingly important

tools to enable Lottery to stay aligned with consumer trends and lifestyles.

Paul Jason:

What technological innovations/initiatives have enhanced internal opera-

tions, IT scalability and flexibility, or efficiencies for you?  

Anita Bánki:

Director of Marketing Communications, Szerencsejáték Zrt, Hungary: The

omni-channel approach is an integral part of our growth and development philosophy. Szerenc-

sejáték Zrt. is using sports-betting as the pilot for such developments, since this type of gambling

is the most dynamic, information-intensive of all the different gaming categories. Our goal is to

migrate players to digital screens, and preferably to their own devices, instead of the traditional

printed betting offer and bet-slips. The introduction into the retail environment of live betting

on thousands of events in different markets is driving change and innovation. The sports-betting

market is being transformed by technology much more quickly than the other gaming categories.

That is why we are focusing on sports-betting as the pilot to acquire the most advanced tools,

technology solutions, and strategies that will be applicable to other gaming categories as well.

Project AEGIS (Advanced Entertainment Gaming and Information System) incorpo-

rates a big improvement that will help us in the coming years in user management and ter-

minal-usage. The project (consisting of two pillars, the first ending in August 2015) aims

to integrate and widen different kinds of gaming and entertainment information, from

potential customer card service to gaining takeover-reminders. The new system made pos-

sible the renewal of our most popular betting game (Tippmix). It allowed us to offer more

game events, reach more markets, do quicker data processing, and create the possibility

to offer live betting.  We hope to integrate further internal services that can indirectly in-

fluence the gaming experience of the players and the effectiveness of the communication

with our retailers (faster service, effectively using advertising material, etc.).

Lene Finstad:

Technological development has major implications for all lottery opera-

tions. We already see a big shift towards the need for a lot more human resources on the

customer-facing front, especially as more and more of the customer traffic migrates from

our retail networks over to our direct digital channels. The need for operational resourc-

es increases dramatically. To manage this, it is necessary to have even more automation

and efficiency on technical and back-office operations. The technology is more and more

Applying Technology

to Drive Progress in the

Government-Gaming Sector:

A Roundtable Discussion

with Five European Lottery

Industry Leaders

Anita Bánki

Director of Marketing

Communications,

Szerencsejáték Zrt, Hungary

Lene Finstad

Executive Vice President

Products and Brands,

Norsk Tipping, Norway

Vincent Pauly

Web Product Manager,

Loterie Nationale Luxembourg

Jari Vähänen

Senior Vice President, Business

Development & Strategy, Veikkaus

Ellen VandenBerghe

Business Development

& Innovation Manager,

Nationale Loterij, Belgium