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26

// PUBLIC GAMING INTERNATIONAL // November/December 2016

have some issues post conversion, but they

have been far fewer than we ever expected.

The majority of those issues have been

driven by the unique nature of this pass-

through system. All three entities have

worked brilliantly together to respond

and resolve the issues quickly.

As we are developing our post-conver-

sion report that we will be sharing with

the industry, one of the points that will be

discussed is the need for better planning

from our team prior to even entering the

RFP phase. The structure of our existing

contracts with IGT should have been ad-

dressed ahead of time, so that as we went

through the process we could better handle

decision points in a timely manner. The

delay in making a decision on vending ma-

chines placed Arizona Lottery in a situation

where neither vendor could deliver up-

graded vending machines prior to the De-

cember/January timeframe, which is about

four to five months after conversion. That

delay caused us to lose draw functionality

from the vending machines for that four to

five month window. Had our team better

understood the impact of our existing con-

tracts prior to entering the RFP process, we

could have built a better plan from the be-

ginning to mitigate that loss.

Lesson learned for us, when entering

into these processes make sure you have a

full understanding of the scope you need

to address.

But overall our migration to the new re-

tailer terminals was a huge success. Since

our August 28 go live on Scientific Games’

draw game system, our draw game func-

tionality has delivered extremely well with

customers and retail partners enjoying

the benefits of the new technology. The

overall speed of service and ease of use for

draw games has improved tremendously.

Since the beginning of the fiscal year,

our draw game sales have increased more

than 38 percent. I am proud of this sales

performance and it sets the course for Ari-

zona Lottery growing net revenues for our

important beneficiary programs.

How have your Phoenix Sky Harbor airport

stores worked out? 

G. Edgar:

We are so excited about

our third Arizona Lottery location that

opened in late August at Phoenix Sky

Harbor International airport. The space is

in a high foot-traffic area, and puts lot-

tery in a position to reach new customers,

like potential players from out of state. We

also see this location as a new opportunity

to convert light players or non-players to

begin playing lottery games while they

wait for their luggage in the Terminal 4

Baggage Claim.

This brand new location is completely

operated by the Arizona Lottery. It’s a

500 square-foot site that offers all prod-

ucts that the Arizona Lottery currently

has in market. There is seating in the

play area, and also a vending machine for

players looking to make quick purchases.

A full customer service team staffs this

location and is available to assist players.

We’re positive the presence of Lottery in

the airport will help increase our trans-

fers to important programs and services

in Arizona.

This new business venture is not only

a great way to expand our presence in

Arizona and increase the amount of dol-

lars we give back, but it is cultivating a

significant and positive relationship for

our state. This partnership with the City

of Phoenix and Sky Harbor International

Airport has already grown so much, and

we are excited to see how it develops in

the future.

Self-serve is a major trend.  Consumers and

Retailers both like it.  Typically, though, Lot-

tery is of mixed feelings because vending ma-

chines do not have the personal clerk-assisted

component that some feel is critical to the

effective selling of the lottery games.  What

are your thoughts on this trade-off?

G. Edgar:

Arizona Lottery has em-

braced the use of vending machines as a

tool to reach players that prefer that abil-

ity to interact with our products. It has

also provided a good tool that doesn’t in-

crease labor cost for our retail partners.

Arizona Lottery is expanding our use of

the vending machines because we believe

it is part of a good mix of customer tools

to reach our players and service our retail

partners. Our sales through vending back

that decision.

The key is a balanced approach. We

have almost 3,000 retail partners. When

we complete the vending conversion we

will have 1,000 vending machines in mar-

ket, so about 1/3 of our partners will have

vending capabilities.

Over the course of the next year we will

be looking at opportunities to expand our

use of vending to develop new retail rela-

tionships into locations that are not able

to support the traditional customer ser-

vice sales model.

While we are believers in developing

exceptional customer relationships, we see

vending as tool to achieve that objective.

The partnership with the Arizona Cardinals

drives ticket sales.  I would think that, addi-

tionally, the brand-building component for

Lottery’s affiliation with this most popular

sport franchise is priceless for its impact on

product awareness and image of the Lottery

as young, energetic, modern, connected to

the cultural zeitgeist of the community, etc.

Are there things you do to leverage that for

additional brand-building value?

G. Edgar:

The Arizona Lottery has

a long-standing partnership with the

Arizona Cardinals. For nearly 15 years,

we have activated event-driven spon-

sorships and promotions in partnership

with the team, focusing mostly in-arena.

The Arizona Cardinals Scratchers ticket

is a great way for both of our brands to

reach new fans and players alike outside

of game day.

Arizona was in a unique situation and

the timing of this Scratchers ticket worked

out perfectly. The Arizona Cardinals

played an incredible season last year, and

with the excitement of Cardinals football

saturating our state, it seemed logical that

a new Cardinals product Arizonans had

never seen before would be successful. Ad-

ditionally, the Arizona Cardinals were fea-

tured in an ironically titled Amazon series,

“All or Nothing.” The buzz surrounding

this docu-series also helped our promo-

tion efforts for the Scratchers.