Published: February 21, 2019

Scientific Games Reports Fourth Quarter Results and Full Year 2018 Results

Barry Cottle, CEO and President of Scientific Games, : said “This is a very exciting time for Scientific Games. We’re focused on developing the best games and the most innovative platforms to deliver outstanding gaming experiences wherever and whenever players choose to play. “We are building momentum and continuing to grow our business while at the same time operating more efficiently. The entire organization is enthused about 2019 and focused on helping our customers win, which will drive our free cash flow and create meaningful value for our shareholders.”

Scientific Games Reports Fourth Quarter Results and Full Year 2018 Results

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Q4 2018 Scientific Games Corporation Earnings Conference Call 
Feb 21, 2019 
at 8:30 AM EST

Operating results provide strong finish to year with path set for growth and deleveraging in 2019

LAS VEGAS, Feb. 21, 2019 /PRNewswire/ --Scientific Games Corporation (NASDAQ: SGMS) ("Scientific Games" or the "Company") today reported results for the fourth quarter and year ended December 31, 2018.

Fourth Quarter 2018 Financial Highlights:

  • Fourth quarter revenue rose 8 percent to $885.7 million, up from $823.0 million in the year ago period, reflecting $51.7 million in revenue from NYX, along with growth in our Lottery and Social businesses. 

  • Net income was $206.8 million compared to a net loss of $43.1 million in the prior year period, driven by improvement in operating income and due to a $183.1 million reversal of 55% of the previously established reserve related to the Shuffle Tech legal matter.

  • Consolidated Adjusted EBITDA ("Consolidated AEBITDA"), a non-GAAP financial measure defined below, increased 6 percent to $343.5 million from $324.5 million in the prior year period, primarily driven by higher revenue and continued operational efficiencies. Consolidated AEBITDA margin, a non-GAAP financial measure defined below, was 38.8 percent, compared to 39.4 percent in the prior year period reflective of a shift in revenue mix primarily driven by NYX.

  • Net cash (used in) provided by operating activities decreased to ($9.8) million from $118.1 million in the year ago period, driven primarily by making a $151.5 million payment to resolve the Shuffle Tech legal matter.

  • Social Gaming IPO Filing: On December 17, 2018, our Social gaming business confidentially submitted a draft registration statement on Form S-1 to the Securities and Exchange Commission ("SEC") relating to a possible initial public offering of a minority interest in our Social business (the "contemplated IPO"). The Company anticipates that the proceeds from the contemplated IPO would primarily be used to repay debt. On February 14, 2019, our Social gaming business confidentially submitted Amendment No. 1 to its draft registration statement on Form S-1.

Full Year 2018 Financial Highlights:

  • Revenue increased 9 percent, or $279.6 million, year over year to $3,363.2 million.

  • Net loss was $352.4 million compared to a net loss of $242.3 million a year ago, driven by $253.4 million in restructuring and other charges primarily consisting of the $151.5 million payment to resolve the Shuffle Tech legal matter and $27.5 million for contingent consideration associated with the higher-than-expected results from the 2017 acquisition of Spicerack.

  • Consolidated AEBITDA, a non-GAAP financial measure as defined below, increased 9 percent to $1,329.7 million compared to $1,224.9 million in the prior year.

  • Net cash provided by operating activities was $346.1 million compared to $507.1 million in the prior year, reflective of the $151.5 million payment to resolve the Shuffle Tech legal matter and a $52.4 million unfavorable change in accrued interest, due to the timing of our interest payments, which were modified in connection with our refinancing transactions.

Barry Cottle, CEO and President of Scientific Games, said, "This is a very exciting time for Scientific Games. We're focused on developing the best games and the most innovative platforms to deliver outstanding gaming experiences wherever and whenever players choose to play. We are building momentum and continuing to grow our business while at the same time operating more efficiently. The entire organization is enthused about 2019 and focused on helping our customers win, which will drive our free cash flow and create meaningful value for our shareholders."

Michael Quartieri, Chief Financial Officer of Scientific Games, added, "We continue to grow our top line driven by the strength of our products. We believe there are opportunities for further growth in 2019, both on a top line and bottom line basis as we are firmly committed to maximize free cash flow and delever our balance sheet."

SUMMARY CONSOLIDATED RESULTS

                 
 

Three Months Ended December 31,

 

($ in millions)

2018

 

2017

 

Revenue 

$

885.7

   

$

823.0

   

Net income (loss)

206.8

   

(43.1)

   

Net cash (used in) provided by operating activities 

(9.8)

(1)

 

118.1

   

Capital expenditures 

97.7

   

79.6

   
         

Non-GAAP Financial Measures (2)

               

Consolidated AEBITDA 

$

343.5

   

$

324.5

   

Consolidated AEBITDA margin 

 

38.8%

     

39.4%

   

Free cash flow 

$

(229.2)

(3)

 

$

9.7

   
                 
                 

Balance Sheet Measures

As of Dec 31, 2018

 

As of Dec 31, 2017

 

Cash and cash equivalents

$

168.2

   

$

788.8

   

Principal face value of debt outstanding (4)

 

9,218.8

     

8,869.4

   

Available liquidity 

 

438.7

     

1,009.4

   
                 

(1) Includes a $151.5 million payment to resolve the Shuffle Tech legal matter.

(2) The financial measures "Consolidated AEBITDA", "Consolidated AEBITDA margin", and  "free cash flow" are non-GAAP financial measures defined below under "Non-GAAP Financial Measures" and reconciled to the most directly comparable GAAP measures in the accompanying supplemental tables at the end of this release.

(3) Includes a $151.5 million payment to resolve the Shuffle Tech legal matter, $104.2 million for the final LNS concession funding contribution, and an approximate $49.5 million change in accrued interest.

(4) Principal face value of outstanding 2026 Secured Euro Notes and 2026 Unsecured Euro Notes are presented at the constant foreign exchange rate at issuance of these notes.

 

GAMING HIGHLIGHTS FOR THE THREE MONTHS ENDED DECEMBER 31, 2018

 

Three Months Ended December 31,

 

Increase/(Decrease)

($ in millions)

2018

 

2017

 

Amount

 

%

Revenue

             

   Gaming operations(1)

$

151.4

   

$

169.2

   

$

(17.8)

 

(11)

%

   Gaming machine sales

166.7

   

189.8

   

(23.1)

 

(12)

%

   Gaming systems

91.6

   

83.5

   

8.1

 

10

%

   Table products

60.1

   

50.0

   

10.1

 

20

%

 

$

469.8

   

$

492.5

   

$

(22.7)

 

(5)

%

                 

AEBITDA

$

233.2

   

$

237.8

   

$

(4.6)

 

(2)

%

AEBITDA margin 

 

49.6%

     

48.3%

           
                             

(1) Gaming operations includes $6.8 million in WAP jackpots as a reduction to revenue in 2018, compared to the 2017 presentation in which $5.4 million of WAP jackpots was classified as cost of services. This change in classification has no impact on AEBITDA.

 

  • Total gaming revenue decreased $22.7 million, including an unfavorable $6.8 million impact on Gaming operations from revenue recognition accounting effective in 2018. AEBITDA decreased 2 percent, or $4.6 million, to $233.2 million, but reflects a 130 basis point improvement in the AEBITDA margin to 49.6 percent driven by product mix shift in the comparable quarter to higher margin table products and gaming systems.

  • Gaming operations revenue declined $17.8 million in the fourth quarter of 2018, including the negative impact from the new revenue recognition accounting. Our WAP, premium and daily-fee participation ending installed base was impacted on a year over year basis by the long-term strategic relationship we entered into in Oklahoma in the third quarter. On a quarterly sequential basis, we experienced a 111 unit increase in the installed base and a $1.65 increase in average revenue per day. Our installed base on a quarterly sequential basis of other leased and participation games increased by 121 units with average daily revenue down $0.34, which reflects additional lower yielding units in Greece. 

  • Gaming machine sales revenue decreased $23.1 million year over year. The prior year included 884 units for new opening and expansion units and 700 VLT units to Canada versus only 286 units in this year's quarter for new openings and expansions. The average sales price was $16,113, in the fourth quarter reflecting a greater mix of lower priced units.

  • Gaming systems revenue increased $8.1 million to $91.6 million, primarily due to ongoing systems installations in Canada, coupled with increased hardware sales, primarily the iVIEW®4. 

  • Table products revenue increased $10.1 million to $60.1 million, reflecting strong global demand for shufflers and table products.

 

LOTTERY HIGHLIGHTS FOR THE THREE MONTHS ENDED DECEMBER 31, 2018

 

Three Months Ended 
December 31, 

 

Increase/(Decrease)

($ in millions)

2018

 

2017

 

Amount

 

%

Revenue

                           

   Instant products 

$

150.2

   

$

151.1

   

$

(0.9)

   

(1)

%

   Lottery systems  (1)

80.5

   

66.1

   

14.4

   

22

%

 

$

230.7

   

$

217.2

   

$

13.5

   

6

%

               

AEBITDA 

$

105.0

   

$

94.6

   

$

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