- Revenues increased by 9.1% on a constant functional currency basis[1], driven primarily by growth in Server Based Gaming ("SBG") deployments and Virtual Sports recurring revenue; reported revenue declined by 7.8% due to adverse foreign currency impact
- Highlights included the successful launch of our SBG and Virtual Sports businesses in Greece, with 340 SBG terminals deployed during Q2 and 4,000 Virtual Sports endpoints deployed since the quarter-end
- SBG terminals average installed base increased by 881, or 3.4%, and Virtual Sports operators increased, from 67 to 78, or 16.4%, versus Q2 2016
- Results include the benefits of an operational efficiency initiative for a portion of the quarter, which is expected to have an $0.8 million positive impact in 2017
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